Bejeweled
Bejeweled
Shira Chess. “Bejeweled.” In B. Perron, K. Boudreau, M.J.P. Wolf, D. Arsenault (eds.) Fifty Key Video Games. New York, Routledge, 2022.
Abstract: Bejeweled is one of the most ubiquitous of match-3 casual games. Its longevity on the market paired with its lush aesthetics make it a foundational game that influenced many that came after it. In the following, I argue that the importance of Bejeweled is not in any one aspect of the game itself, but in how it helped usher in different kinds of video games – casual games – in a way that irrevocably changed the market and perception of the medium in broader culture.
Related Research
-
Booker Mattison’s latest film, ‘An Unusual Suspect’ premiered on Tubi on April 25thBooker Mattison’s latest film, ‘An Unusual Suspect’ premiered on Tubi on April 25th. The trailer can be found at: https://youtu.be/ZSHSrWiftRE?feature=shared Also notable, he I had the production hire three former students, […]
-
Netflix and the Global-Local Nexus: Korean TV Drama Creators and the Global ImaginaryBenjamin M. Han, “Netflix and the Global-Local Nexus: Korean TV Drama Creators and the Global Imaginary,” Society for Cinema and Media Studies Conference, Chicago, Illinois, April 6, 2025.