The Role of Gamification in Enhancing Intrinsic Motivation to Use a Loyalty Program
Kim, Kyongseok, and Sun Joo (Grace) Ahn, “The Role of Gamification in Enhancing Intrinsic Motivation to Use a Loyalty Program,” paper accepted for presentation at the 2017 American Academy of Advertising Global Conference, Tokyo, Japan, July 6-9, 2017.
Abstract: Based on Self-Determination Theory (SDT), this study examined how rewards weaken intrinsic motivation to use a retail loyalty program. Two experiments were conducted. Study 1 revealed that individuals who received a salient reward (an explicit requirement and deadline for reward achievement and no reward options) reported lower intrinsic motivation to engage in the loyalty program than those who received a non-salient reward (a less explicit requirement, no deadline, and reward options). Study 2 found that the salient reward presented in the gamified form using interactive, graphical feedback enhanced the lowered intrinsic motivation. Implications for designing effective loyalty programs are discussed.
Book Chapter: Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming
Abstract: This chapter offers a “diffractive” consideration (Barad 2003) of posthumanist and cyberfeminist theory, masculinity studies, and research on gender and gaming, that views digital play between straight white men […]
Abstract: Recently, there has been a growing number of celebrity-focused video games. These games have functioned as promotional tools for celebrities such as Kim Kardashian, Kendall and Kylie Jenner, Brittany […]