Entertainment and Media Studies Archive
Boundary Production in Practice: Amateurs, Professionals, and Amateur Journalism in the 19th-Century United States.
Abstract: This paper investigates boundaries between professional from the amateur by investigating amateur journalism of the late 19th-Century United States. Amateur journalists wrote, typeset and printed journals of essays, commentary, […]
Book Chapter: Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming
Abstract: This chapter offers a “diffractive” consideration (Barad 2003) of posthumanist and cyberfeminist theory, masculinity studies, and research on gender and gaming, that views digital play between straight white men […]
Book Chapter: Neko Atsume: Affective Play and Mobile Casual Gaming
Abstract: In this article, I consider the role of affect in the popular app game Neko Atsume. Neko Atsume is a “cat collector” game where players leave food and toys […]
The end of casual; long live casual
Abstract: When we discuss games, as a culture, the games under discussion are often presumed almost always a “core” (or “hardcore”) games. However, video games are change rapidly. The market […]
Narcissism in Postmodern Society
Abstract: Christopher Lasch considered that American narcissistic individualism was shaped by the changes in the structure of late capitalism, and the author considered late capitalism as a postmodern society in […]
American Pragmatism, Symbolic Interactionism, and Human Communication
Abstract: The essay primarily illustrates how the historical experiences in the United Stated that provided the impetus for the emergence of American Pragmatism and symbolic interaction and how human communication […]
Retheorizing Critical Media Literacy
ABSTRACT: This paper addresses how theories of communication constitute the pedagogy of critical media literacy. An essentialist view of communication indebted to the philosophy of John Locke relies on a […]
Cutting through the clusters: Applying a social networks approach to explaining brand-related social media content flow
Abstract: In the current highly fragmented (social) media landscape, brands must increasingly rely on their own consumers to reach out to new potential consumers. Taking a social networks approach, the […]
A Network Approach to Viral Advertising: The role of traditional influencers, new influencers and low-influencers
Abstract: The diffusion of social networks platforms opened the door to a new age of peer to peer distributed advertising content widely referred to as viral advertising. The current study […]
KIm is my new BFF: The Looking Glass Celebrity
Abstract: Mobile-based celebrity games are a byproduct of a new, more feminized video game industry. Within celebrity games, the player engages with celebrity culture in a variety of ways, often […]