Entertainment and Media Studies Archive
Book Chapter: Kim Kardashian: Hollywood and Feminism
Abstract: Kim Kardashian has received much attention for her media empire, including her game, published by Glu Mobile. The game’s premise plays a role in what I characterize as “Feminine […]
Kate Fortmueller received the David H. Culbert Routledge-IAMHIST Prize for Best Article by an Established Scholar 2018
Kate Fortmueller received the David H. Culbert Routledge-IAMHIST Prize for Best Article by an Established Scholar 2018 for: Fortmueller, K. (2018.) “Gendered Labour, Gender Politics: How Edith Head Designed her […]
Time’s Up (Again?): Transforming Hollywood’s Industrial Culture
Abstract: In the 1970s, almost fifty years before the “Time’s Up” movement, women in Hollywood unions organized “women’s committees” to counter institutional sexism and address rampant underemployment. While the unions […]
Narrativizing Climate Change Through Popular Culture
Vincent, Theodore*, and Jay Hamilton. (Forthcoming.) “Narrativizing Climate Change Through Popular Culture.” The Peace Review. Abstract: This article attempts to explain lack of action taken to address climate change. It […]
Other Notables
Andy Kavoori has been selected for a Fulbright award. He will serve as the Garcia-Robles-Fulbright Distinguished Chair in U.S. Studies at the Universidad Veracruzana, Xalapa, Veracruz, Mexico for the Spring […]
Push, pull, rerun: Television reruns and streaming media.
Abstract: In scholarly and industry analyses of television’s expansion into online distribution, few have accounted for the specific negotiations required when old television content streams on new media. This article […]
The end of casual; long live casual.
Abstract: When we discuss games, as a culture, the games under discussion are often presumed almost always a “core” (or “hardcore”) games. However, video games are change rapidly. The market […]
Technology and digital journalism: Uses and effects in storytelling.
Abstract: This panel will provide a discussion on benefits and challenges of teaching journalism innovation and will offer tips on how to include technology innovation in journalism classes. It will […]
This is What a Feminist (Game) Looks Like.
As video games become an increasingly mass medium — not intended for niche audiences but deployed with different genres, styles, and platforms — it is an apt time to rethink […]
Dark Play in Paradise: Stardew Valley and the Negotiation of Abuse.
Stardew Valley, on its surface, appears to be yet another invest-express farming game; players grow crops, tend to animals, mine, fish, and do other idyllic tasks that make it almost […]