Video Games Archive
Bejeweled
Shira Chess. “Bejeweled.” In B. Perron, K. Boudreau, M.J.P. Wolf, D. Arsenault (eds.) Fifty Key Video Games. New York, Routledge, 2022. Abstract: Bejeweled is one of the most ubiquitous of […]
Play like a Feminist by Dr. Shira Chess
Description: “You play like a girl”: it’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play […]
). Casual Bodies are Hybrid Bodies. In Hybrid Play: Crossing Boundaries in Game Design, Player Identities, and Place Spaces.
Abstract: “Casual game” is an industry term that is often used derisively or dismissively—it is a catch-all meant to indicate a style of play but is often deployed like a […]
Book Chapter: Kim Kardashian: Hollywood and Feminism
Abstract: Kim Kardashian has received much attention for her media empire, including her game, published by Glu Mobile. The game’s premise plays a role in what I characterize as “Feminine […]
This is What a Feminist (Game) Looks Like.
As video games become an increasingly mass medium — not intended for niche audiences but deployed with different genres, styles, and platforms — it is an apt time to rethink […]
Book Chapter: Gaming and behavior change
Abstract: This chapter explores how video games interact with individual characteristics to afford unique opportunities for behavior change. It first considers how video games differ from traditional media, and more […]
The end of casual; long live casual
Abstract: When we discuss games, as a culture, the games under discussion are often presumed almost always a “core” (or “hardcore”) games. However, video games are change rapidly. The market […]
KIm is my new BFF: The Looking Glass Celebrity
Abstract: Mobile-based celebrity games are a byproduct of a new, more feminized video game industry. Within celebrity games, the player engages with celebrity culture in a variety of ways, often […]
Voice actors and video games in the age of convergence
Abstract: “What type of sword am I wielding?” For most performers in visual media this question is moot, clearly answered by the prop department – but for video game voice […]