Virtual Reality Archive
Book Chapter: Designing for persuasion through embodied experiences in immersive virtual environments
Abstract: Embodied experiences in virtual reality (VR) involves the reproduction of sufficiently realistic sensory information so that users are able to see, hear, and feel experiences as if they are […]
Is desirability of the trait a boundary condition of the Proteus effect? A pilot study.
Abstract: Although previous research has shown that individuals take on aspects of the avatars they embody in virtual environments, studies have not yet tested whether this phenomenon, known as the […]