Cultural Transduction and Intertextuality in Video Games
Cultural Transduction and Intertextuality in Video Games
Abstract: In their chapter, the authors look at the ways in which three different videogames create a link to former products, be they television, film or music. This intertextuality, as the process is known, tries to generate specific audiences for the game by drawing on their previous knowledge and culture. What becomes interesting is to see how this process fits into strategies developed by the game creators in order to ensure a given costumer base for their products, who relish on finding the Easter Eggs or intertextual traces.
Related Research
-
Pleased to Announce – Episode 2Keith Wilson presented his live documentary performance, “Pleased to Announce – Episode 2” at the Cannes Docs Doc Day, part of the Marché du Film – Festival de Cannes on May […]
-
Weaponizing Woke: Black and White Voter Responses, Intentions, and Perceived Support to a Politician’s Commentary on XDenetra Walker and Joshua Cloudy. “Weaponizing Woke: Black and White Voter Responses, Intentions, and Perceived Support to a Politician’s Commentary on X.” Presentation for 76th Annual Conference of the International Communication Association. Presented […]