Abstract: The current global pandemic has presented an opportunity to rethink how universities implement sexual assault prevention programs. The advantages and capabilities presented by technology such as digital gaming have not been fully utilized in sexual assault prevention programming. A user-centered design approach gives developers the opportunity to truly engage students in a learning process; a critical thinking required to explore sexual assault and contributing factors in a meaningful way. Digital gaming presents an active learning experience that engages students in a method of learning they may be more familiar with, and may actually prefer. By using digital gaming, sexual assault prevention can remain effective and accessible no matter the social and environmental circumstances.