Shira Chess. “Bejeweled.” In B. Perron, K. Boudreau, M.J.P. Wolf, D. Arsenault (eds.) Fifty Key Video Games. New York, Routledge, 2022.
Abstract: Bejeweled is one of the most ubiquitous of match-3 casual games. Its longevity on the market paired with its lush aesthetics make it a foundational game that influenced many that came after it. In the following, I argue that the importance of Bejeweled is not in any one aspect of the game itself, but in how it helped usher in different kinds of video games – casual games – in a way that irrevocably changed the market and perception of the medium in broader culture.