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This is What a Feminist (Game) Looks Like. Shira Chess

As video games become an increasingly mass medium — not intended for niche audiences but deployed with different genres, styles, and platforms — it is an apt time to rethink […]

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Book Chapter: Gaming and behavior change Sun Joo (Grace) Ahn

Abstract: This chapter explores how video games interact with individual characteristics to afford unique opportunities for behavior change. It first considers how video games differ from traditional media, and more […]

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Voice actors and video games in the age of convergence Kate Fortmueller

Abstract: “What type of sword am I wielding?” For most performers in visual media this question is moot, clearly answered by the prop department – but for video game voice […]

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