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The end of casual; long live casual. Shira Chess

Abstract: When we discuss games, as a culture, the games under discussion are often presumed almost always a “core” (or “hardcore”) games. However, video games are change rapidly. The market […]

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Book Chapter: Neko Atsume: Affective Play and Mobile Casual Gaming Shira Chess

Abstract: In this article, I consider the role of affect in the popular app game Neko Atsume. Neko Atsume is a “cat collector” game where players leave food and toys […]

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