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Encounters at the Margins of Hollywood Kate Fortmueller

Abstract: After World War II, changes in film production finance encouraged US studios to take advantage of foreign financial incentives and locations. Bhowani Junction (1956) typifies many of these runaway […]

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What Does a Gamer Look Like? Shira Chess and Nathaniel J. Evans

Abstract: Recent years have seen changes to the video game industry and the image of video game players. There are more games on the market and larger variety of ways […]

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Pay to Play Kate Fortmueller

Abstract: This article examines the often-overlooked industrial ecosystem of performer labor. A complex economy surrounds the work of “being an actor” in Los Angeles. In their quest to be cast […]

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Hybrid News Practices Jay Hamilton

Abstract: Because “mainstream” and “alternative” journalism are treated too often in discussions of digital journalism as separate spheres, comparatively less has been written about the insufficiency of positing separate spheres, despite […]

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When You See it You’ll S**t Bricks Shira Chess

Abstract: The scary stories we tell have meaning. The things that go bump in the night, the things we are terrified by, the monsters that creep under our beds and […]

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Cultural Transduction and Intertextuality in Video Games James Biddle

Abstract: In their chapter, the authors look at the ways in which three different videogames create a link to former products, be they television, film or music. This intertextuality, as […]

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The Queer Case of Video Games Shira Chess

In recent years, scholars have theorized about the narrative potential of video games. These conversations have helped to situate a complex new medium into the parameters of older forms of storytelling. […]

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Dilemmas of ‘Media’ Jay Hamilton

Abstract: Despite its seeming stability and obviousness, the term “media” deserves critical scrutiny. To critique “media,” this paper historicizes the use of “media” by focusing on the case of alternative/activist […]

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We are All Fishes Now Shira Chess

Abstract: Following DiGRA 2014, our Fishbowl was used by some members of the GamerGate movement as proof of the “nefarious” dealings within our academic community. Some have asked the question of […]

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Not Your Mother’s Video Game Shira Chess

Abstract: This essay analyzes the complicated role of motherhood in television commercials for video games, spanning several decades. Video game advertising, in particular, often features mother characters utilizing a kind […]

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