Department: Entertainment and Media Studies
EMST scholars are delving into the unanswered questions of communication and social networks; interactive media, video games and culture, and children and media; health and crisis communication; media law, policy, economics and management in a changing digital environment; media and culture; and the role of media in political and economic development.
Abstract: After World War II, changes in film production finance encouraged US studios to take advantage of foreign financial incentives and locations. Bhowani Junction (1956) typifies many of these runaway […]
Read MoreAbstract: Recent years have seen changes to the video game industry and the image of video game players. There are more games on the market and larger variety of ways […]
Read MoreAbstract: This article examines the often-overlooked industrial ecosystem of performer labor. A complex economy surrounds the work of “being an actor” in Los Angeles. In their quest to be cast […]
Read MoreAbstract: Because “mainstream” and “alternative” journalism are treated too often in discussions of digital journalism as separate spheres, comparatively less has been written about the insufficiency of positing separate spheres, despite […]
Read MoreAbstract: The scary stories we tell have meaning. The things that go bump in the night, the things we are terrified by, the monsters that creep under our beds and […]
Read MoreAbstract: In their chapter, the authors look at the ways in which three different videogames create a link to former products, be they television, film or music. This intertextuality, as […]
Read MoreIn recent years, scholars have theorized about the narrative potential of video games. These conversations have helped to situate a complex new medium into the parameters of older forms of storytelling. […]
Read MoreAbstract: Despite its seeming stability and obviousness, the term “media” deserves critical scrutiny. To critique “media,” this paper historicizes the use of “media” by focusing on the case of alternative/activist […]
Read MoreAbstract: Following DiGRA 2014, our Fishbowl was used by some members of the GamerGate movement as proof of the “nefarious” dealings within our academic community. Some have asked the question of […]
Read MoreAbstract: This essay analyzes the complicated role of motherhood in television commercials for video games, spanning several decades. Video game advertising, in particular, often features mother characters utilizing a kind […]
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