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Book Chapter: Designing for persuasion through embodied experiences in immersive virtual environments Sun Joo (Grace) Ahn

Abstract: Embodied experiences in virtual reality (VR) involves the reproduction of sufficiently realistic sensory information so that users are able to see, hear, and feel experiences as if they are going through them at the moment. A growing body of literature evinces that the effects of these virtual experiences carry over into the physical world […]

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