Chess, Shira, Nathaniel Evans, & Joyya Jadawn Baines. (2017). What Does a Gamer Look Like? Video Games, Advertising, and Diversity. Journal of Television and New Media 18 (1): 37-57.
Abstract: Recent years have seen changes to the video game industry and the image of video game players. There are more games on the market and larger variety of ways to play those games. Yet, despite market shifts, authors such as Shaw (2012)demonstrate that there are still tensions surrounding gamer identification. Even as next-generation systems (such as the Xbox One, the PlayStation 4, and the Wii U) and casual gaming take hold of the market, tension remains between the perceptions of who is playing versus the reality of actual players. In our study, we perform a content analysis of video game commercials in 2013 to explore questions ofdiversity – particularly in terms of portrayals of the player’s sex and ethnicity – to consider how the gamer is represented in terms of physical and behavioral attributes.
Abstract: Written for the theoretical section of this edited book, this chapter maps the conceptual terrain for the concept of “transcultural subjectivity.” It offers new insights into thinking about the idea, practice and constructed personhood in contemporary global media forms in post-colonial contexts. It draws on the literature of post-colonial studies, transnational media studies and […]
Abstract: This essay considers the American heroine as portrayed in life and death on the pages of newspapers and magazines. Journalists use, and sometimes misuse, the term “hero” as a type of news frame, a tradition of highlighting extraordinary feats of individuals. In the United States, journalistic references to heroism both increased and evolved as […]